![]() ![]() ARC-9000s and Corrosion Missiles also help a lot. The Headstart and Ancient Structures Glyphs may be helpful.ĭrone Overrides will allow you to get past the corvette's shield much more easily. Drone Disassemblers do not count as a drone kill, and Mainframe Overriders conveniently don't make you the murderer either. Enemies killed with turrets such as Laser Turret does not count as well, making this challenge considerably easier, just make sure the killing blow is done from the turret. The Ancient Warden, and certain space creatures count as ships, but turrets do not. Reach Sector 4 without destroying any ships or drones. Look for an unknown red laser shooting at you and fire at the source. Will only count deals with a Trader ship, not with Service Stations.Īn immobile cloaked ship. Make 10 deals with the Trader in a single run. ![]() They have health bars but are unkillable, and possess powerful weapons. After several waves of various ships, gigantic Colonial Warships will warp in. Make sure you do this when not surrounded by tons of G&B forces, as they'll be provoked. G&B ships are fairly strong, especially elites (marked with a skull). The Colonial Scout is recommended, as it is good for dodging, and the Shock Rifle allows you to destroy enemies without them detecting you. Very hard with the Colonial Gunship unless you jump immediately each zone. Reach Sector 2 without taking hull damage. Choose one with fewer containers (6 or so). Try not to directly attack the freighter (it will jump away). Modifications: only count crafting mods to primary weapons or devices, not crafting secondary weapons or consumablesĭestroy all of a freighter's containers before it explodes. Hide behind a G&B freighter escorted with fighters from Okkar shots. If you don't find enough, try waiting for Okkar reinforcements. ![]() You only have 3 zones, but every flying enemy counts. Find a black hole, get the attention of an enemy and try to lure them into the black hole by going on the opposite side of the one they are on.ĭestroy 20 flying enemies before entering Sector 2. Using a spawned Outlaw Webber drone is more difficult but possible. Easier with a faster ship, or use Stasis Missiles or a Webber Drone. Just find a weak drone, kill all other enemies around and try to ram it. Just camp one with any fairly accurate weapon such as the Pulse Laser and shoot the missiles. G&B or derelict mining stations usually have plenty of them.Įasy to do in front of missile turrets. ![]() You can shoot floodlights on G&B freighters, just make sure you only hit the light.Īny fuel tank counts, even ones that don't drop fuel. Shoot down 30 floodlights in a single run.Īny floodlight counts: from stations, frigates, or cargo transports. Kills done from Colonial Gunship turrets does not count, so for the challenges requiring to kill something, make sure you get the final hit yourself.Įarn 5,000 credits or more in a single run. Completing all challenges awards the Getting Sidetracked Achievement. Challenges awarding the least amount of credits are given the earliest – in case of two challenges worth the same amount and only one finished challenge, it is not confirmed if they are chosen randomly or one takes priority. Special Challenges are given at the start of each run, up to a maximum of three available challenges.Įach challenge awards credits upon completion, and can only be completed once. Splitter - When fired, secondary weapons split into two Runs always start with only one empty secondary weapon slot.Īncient Weapon - You are given a very powerful ancient shock rifle which deals even more damage the lower your ship's hull hitpoints are Your ship's hull is damaged each time you fire and no other primary or secondary weapons can be used.For challenges in Everspace 2, see Challenges (ES2). Leech - If an enemy ship is destroyed, the player ship's hull is repaired by 10 hitpoints Nanobots can only be used for component damage repair and crafting.Įqualizer - After each jump the hull is set to 50%īerserker - While boosting the ship's hull cannot be damaged If you don't make a kill at least every 40 seconds your ship's hull gets constantly damaged.Īncient Friends - Occassionally ancients will spawn and defend the player ship.īullseye - Every critical immediatly recharges the shield by 20% Critical hits don't deal additional damage. Predetermination - No jump supressors Jump destinations can't be chosen. Low Profile - Okaar forces and colonial warships won't jump in anymore The jump cooldown is set to 90 seconds Ancient Structures - Displays all ancient structures on the star map. ![]()
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